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Remote-controlled mobile vending machine comes to you

Mashable VR

Tortoise Mobile Smart Stores are vending machines on wheels that can be deployed in all sorts of situations: a day at the park, after-hours in front of a restaurant, or during a ball game at the stadium. If you want something, the top of the lid accepts tappable credit cards, Apple Pay, or Google Pay.

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Can AR Counteract the ‘Retailpocolypse’?

AR Insider

AT&T Stadium recently featured 80ft holograms of the Dallas Cowboys which could be viewed both inside and outside the stadium through Samsung 5G-enabled phones. Selfridges and Apple are great examples of retailers who have combined AR with art to create large-scale in-store installations. The Store as a Game.

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Weekly Funding & People Roundup: TheWaveVR Raises $4M, Pluto.

AllThingsVR

2) Pluto VR , the Seattle-based virtual reality startup co-founded by PopCap Games co-founder John Vechey , has raised $13.9 FuzzyCube Software, the smaller of the two studios, is based out of Dallas, Texas, and was founded by former Apple employees, including Jeff Ruediger. Read more here. million in a Series A funding round.

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Editorial: How the Crypto Crash—and Meta’s Missteps—Are Souring the General Public on the Metaverse

Ryan Schultz

Granted, I understand that showing 2D screenshots of VR is difficult, and that VR generally lags behind traditional console and PC gaming in terms of graphics. Someone looking to play a game is going to go with something like Grand Theft Auto V (and continue to move on to the next biggest thing when they come out). • The live concerts!

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When is the time to talk about consumer-facing AR apps in enterprise?

EnterpriseWear

Charlie argues that while the iPhone was innovative it was still a mobile phone, whereas smart glasses are an entirely new product, a new purchase much like the personal computer was in its day and the Apple Watch was in 2015. My brothers and I played games on it (floppy disks!), leading to the purchase of a second “family” computer.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

He has a background with telco, gaming, automotive, and data science, and interactions with CRMs being the major thread in his career. We come from the gaming industry, originally; the company beforehand was like 26 years old, in various names, involved in probably 70-80 percent of all the car racing games ever built.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

He has a background with telco, gaming, automotive, and data science, and interactions with CRMs being the major thread in his career. We come from the gaming industry, originally; the company beforehand was like 26 years old, in various names, involved in probably 70-80 percent of all the car racing games ever built.