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The XR Week Peek (2023.06.26): Quest 3 page appears on Best Buy, Vision Pro SDK released, and more!

The Ghost Howls

If you want to start playing around with these tools, of course, you need a Mac , and if you are a Windows guy like me, you are SOL (S**t Out of Luck). On social media, people have already started sharing images from the simulator , which gives you a quick glimpse of how the device will be.

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ICYMI This Week: Medieval Dynasty, Onward, X8 & More

Upload VR

Quest 3 and Pro can now use hand-tracking and controllers simultaneously , Meta's looking at neural wristbands , while Sony confirmed PC support is coming for PSVR 2. As for VR gaming, we reflected on PSVR 2's debut year as Sony announced Little Cities: Bigger! Zombie Army VR and a The Wizards - Dark Times: Brotherhood port.

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Rafi Nizam Shares XR Creative Journey with NVIDIA Omniverse

XR Today - Mixed Reality tag

British 3D artist Rafi Nizam has opened a new animation with tools from NVIDIA’s Omniverse Create XR along with solutions from Epic Games, Autodesk, and Adobe, it was revealed on Friday. Using Omniverse’s Create XR app, Nizam later leverages VR tools to direct and design his content. PHOTO: Rafi Nizam/ NVIDIA.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Image by Sony). Sony officially states it is going to launch the PSVR 2. PlayStation VR has been the most successful headset until now (if we exclude the crappy mobile viewers), but now it is pretty dated and people were wondering what Sony was going to do. Some people started to think that Sony could have abandoned VR.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. So where this lower layer of software comes as a bunch of tools. Again, think of it of a simulated world. You put new tools in place.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. So where this lower layer of software comes as a bunch of tools. Again, think of it of a simulated world. You put new tools in place.

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The New 3D Apple Arriving at WWDC

Robert Scoble

A new set of tools for developers to build all of this. I also am invested in Apple competitors, Qualcomm, Snap, Microsoft, Amazon, and about 50 other companies in a diverse portfolio. You could do some sick simulations and distortions of the real world. Just get Amazon’s latest iPhone app. Disclaimer.

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