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Hands-on XCOM Labs streaming… and more from AWE!

The Ghost Howls

It exploits the graphical power of Unreal, streamed with cloud rendering so it can run on all platforms via the browser. Surreal was not the only platform using cloud rendering, which was in my opinion one of the big trends at AWE this year. I hope you have enjoyed all these articles of mine about AWE!

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets. The demo was shot against a green screen so that it could be composited together with the virtual world, offering a mixed reality view for the audience. Unity and Unreal VR SDK Support.

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Explore the endless possibilities for VR across 360 video, film, art, and education.

San Jose 100
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NVIDIA Announces Bigger, Better Toolkit for VR Developers

VRWorld

Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

They both serve a similar purpose, that is blending the virtual and the real : if wearing a Varjo XR-1 headset you go to a greenscreen room, you will see the virtual world in the places where there is the green color and the real one in the other parts of your view. Who knows…. Very good news for all us Unity VR developers.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

And we work across the whole gamut of immersive tech, from 360 video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. And what he was saying is by having virtual worlds and being able to create a virtual world economy like Second Life, but in your real world.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

And we work across the whole gamut of immersive tech, from 360 video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. And what he was saying is by having virtual worlds and being able to create a virtual world economy like Second Life, but in your real world.