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The XR Week Peek (2023.05.01): Meta still committed to the Metaverse, Jio launches Dive headset, and more!

The Ghost Howls

Many journalists have been speculating lately that Meta was abandoning the vision of the metaverse and that the new focus of the company was towards AI, the shiny technology of the moment. So I wonder if this suspension could also change Microsoft’s future plans concerning the M-word. The reason, was unexpectedly, cloud gaming.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

H266 video standard can pave the way to 8K video streaming. The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile The other games were A.R.T.I,

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The VRScout Report – The Week in VR Review

VRScout

You’ll use your remote to pan around the 360 video on your flatscreen (which is, admittedly, nowhere near to the experience in a headset), but this will also support live 360 video– which will probably be pretty cool to watch content like live concerts or sporting events. MICROSOFT’S UPCOMING MOTION CONTROLLERS.

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My predictions for virtual reality in 2021

The Ghost Howls

I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware). Using the Qualcomm XR2 reference design, it is quite easy for a manufacturer to create a clone of the Quest 2, maybe also a slightly better one.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? More info (Announcement by Unity Technologies) More info (Comment by Upload VR). 5G will take time….

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User Experience Design is missed in VR!

ARVR

In this article, I refer to VR UX design with regard to the soft side of the experience. Some scientists like Witmer and Singer (1998) consider it a psychological concept that can be assessed subjectively and some consider it a technological one that can be assessed objectively. All the 360 videos and photos belong to this category.

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VR Reader

ARVR

Furthermore, my involvement is primarily confined to one particular social VR platform, AltspaceVR, owned by Microsoft, making most of my experience the product of a niche within a niche within a niche. Virtual Reality is a medium, or a media technology. If you can’t be in a flight simulator, the next best thing would be video.