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The VRScout Report – The Week in VR Review

VRScout

PlayStation looks to an arcade rollout, Shazam goes augmented, AMD wants to go wireless, HTC Viveport’s new subscription service, the investment & funding wrapup, and more… You can enjoy the full audio recording below: IT’S NOW WAY EASIER TO COMBINE 360 VIDEO AND ANIMATION. Facebook wants to convert their current 1.7B

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Or that Microsoft is working on a new reference design that fixes the issues of the first one? You may think that so they want to launch the PSVR 2 before the PS5, and it may be, but actually, if this device truly wants to be next-gen, it can’t be compatible with the rather old hardware of PS4. Unity changes how it handles XR Plugins.

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The VRScout Report – The Week in VR Review

VRScout

Remember, HTC is the Taiwanese-based hardware manufacturer and the HTC Vive Tech Corporation is a subsidiary that partners with American-based software company Valve for content via their huge Steam library. Air New Zealand is one airlines provider that is testing how the Microsoft Hololens can help improve in-flight customer service.

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The VRScout Report – The Week in VR Review

VRScout

The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. The Osterhout Design Group is an integrated hardware company with a deep background in advanced augmented reality innovation with the US military, and have their principal outsider investor in 21st Century FOX.

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The Ghost Howls’s VR Week Peek (2019.07.01): Valve Index shipping, Cosmos display revealed, Oculus Rift S may work with next-gen Xbox and much more!

The Ghost Howls

Considering that Microsoft owns part of Facebook, this wouldn’t sound impossible to me, even if I thought that Xbox would have been compatible with WMR headsets. The one that caught more my attention is the official release of the “Vive Video 6 DOF Lite” mode. The new Oculus Plugin for Unity introduces some interesting features.

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My predictions for virtual reality in 2021

The Ghost Howls

2020 has been a good year for the sales of VR devices : Half-Life Alyx and the launch of the Quest 2 have created a big spike in the sales of VR hardware and software. I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware).

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

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