Remove 2019 Remove Eye Tracking Remove Unity Remove Unreal
article thumbnail

Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. FOV: 87 Degrees.

article thumbnail

OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration. The new stereo-foveated rendering improves eye-tracking features, and the feature is widespread – already finding a home on Unity, Unreal, and NVIDIA Omniverse.

Unity 96
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

That’s lead to motion controllers, eye tracking and hand tracking but full-body tracking has stopped and started due to the complexities of this process. Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020.

article thumbnail

The XR Week Peek (2021.07.26): Facebook aims at the Metaverse, Quest 2 goes MR, and more!

The Ghost Howls

Lone Echo 2 has been the “Duke Nukem Forever” of VR, and it has been constantly delayed from the expected 2019 release period. Sentences like “With eye-tracking (ET) and a few well-placed sensors, they’ll learn our unconscious reactions to anything we see. Holoride is going to release its Elastic SDK.

article thumbnail

OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features

Road to VR

release in 2019, this week’s release of OpenXR 1.1 Stereo with Foveated Rendering: provides a Primary View Configuration to realize eye-tracked foveated rendering or fixed foveated rendering for XR headsets across multiple graphics rendering APIs. Image courtesy Khronos Group Following the OpenXR 1.0

Industry 208
article thumbnail

All the most important AR and VR news from the GDC 2018

The Ghost Howls

The advantage of using 72 Hz is that everything appears smoother, plus the display becomes brighter and the colors warmer ; Fixed foveating : we all know what foveated rendering is and we all know that to be implemented it requires eye tracking. But we also know that when in VR, most people just look forward with their eyes.

AR 161
article thumbnail

Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. eye-tracking analysis to see if you have fallen asleep while driving). The entrance to the big WCVRI VR exhibition in Nanchang China, in 2019.

AR 529