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My predictions for augmented reality in 2019

The Ghost Howls

It’s the beginning of 2019, and this means that this is that time of the year when we all make predictions for this year in AR and VR! Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? Both systems also track images, and so you can use ARKit and ARCore as you used Vuforia before.

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OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec

Upload VR

The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple. specification was finalized in 2019. It's managed by Khronos, the same non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. The OpenXR 1.0 Further, OpenXR 1.1

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My predictions for virtual reality in 2019

The Ghost Howls

Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019. And how it will be in 2019? It’s 2019. In May of 2017, Unity CEO John Riccitiello forecasted two things : That harsh times with people saying that VR is a fad would have come. It will not be easy.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. FOV: 87 Degrees.

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OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration. The new stereo-foveated rendering improves eye-tracking features, and the feature is widespread – already finding a home on Unity, Unreal, and NVIDIA Omniverse.

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LooxidVR is a virtual reality headset that can analyze your emotions

The Ghost Howls

When I wrote my post about CES 2018 , I briefly talked about a headset called LooxidVR, able to “read the emotions” of the user by employing a combination of EEG sensors and eye tracking. LooxidVR enables them to collect the user’s eye and brain data simultaneously during a VR experience. What is Looxid Labs?

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Redefining Commercial Experiences In 2020 For VR & AR Consumers

VRScout

As we approach the end of 2019 and look back at the most successful advertisements and marketing campaigns of the year, not one of them has involved the use of VR or AR technology. The groundbreaking technology introduced to us in 2019 is only a small glimpse into a much larger future.

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