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PSVR 2 Will Use Tobii Eye Tracking, Company Confirms

Upload VR

The upcoming PlayStation VR2 headset will use eye tracking from specialist group, Tobii. This follows on from a February 2022 announcement that the company was “in negotiation” with Sony to be integrated into the new headset. In 2019, Tobii technology was integrated into the HTC Vive Pro Eye.

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A Comprehensive Review of 2019 and 2020 VR Headsets

ARPost

With the new year upon us, let’s take a look at the VR headsets that caught our attention in 2019. The big difference between the Quest and the Go is that the Quest can handle the advanced tracking that allows more immersive VR applications. HTC’s VIVE is lining itself up as the Cadillac of VR headsets. HTC Vive PRO.

Oculus 198
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Editorial: This VR cycle may take more time than expected

The Ghost Howls

PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.

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OpenXR Update to Optimise Major XR Headsets

XR Today - Mixed Reality tag

The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. ” Wu also noted that HTC VIVE supports OpenXR 1.1 on PC and AIO. On the other hand, Jonathan Wright, senior staff engineer at Meta , said OpenXR 1.1

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The XR Week Peek (2020.01.16): CES is coming, Abrash predicts AR to substitute smartphones in 2040 and more!

The Ghost Howls

But as far as I know, nothing disruptive for the industry : Oculus has already shots all its bullets, and HTC for the first time isn’t announcing anything. Some surprises may arrive from Sony (I hope so, but I don’t believe so), but for the rest, I’ve mostly heard about news from secondary operators. Let’s see. More info.

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

The devices that will be based on this reference design will have amazing specifications like: 2K x 2K display resolution per each eye ; Have up to 7 cameras used simultaneously, including the ones for tracking, mixed reality and eye-tracking; High-quality passthrough augmented reality with high resolution and framerate.