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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018

UploadVR Between Realities podcast

The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. Things are changing though.

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Gamescom 2018 Day 2: NVIDIA RTX 2080 Ti video, Ubisoft believes in VR and much more

The Ghost Howls

In the entertainment area of Gamescom, NVIDIA has put some RTX graphics cards on the desks of some booth of partner companies , like ASUS and Microsoft. The company is providing a Unity and UE4 SDK so that interested developers can develop for it. Playing with it is great, it is a bit like playing Unreal Tournament.

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VR Video & Broadcast Platform ‘NextVR’ Finally Comes to Vive, Coming Soon to Rift

Road to VR

NextVR , a company specializing in live VR broadcasting of sports and entertainment content, have finally launched their app for the Vive via Viveport after being available for several years on other platforms. The app is also soon to launch on the Oculus Rift. 6DOF content is also expected this year.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

In 2018, three co-founders of Refract, Chong Geng Ng, Michael Chng and Eugene Koh, worked on a gaming-related project and encountered a problem statement: How would one bridge the gap between gaming and physical activity? The Series A round brings Refract’s total raised to $9 million.

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E3 Spotlight: Microsoft Aims For A VR Sweet Spot In 2018The.

AllThingsVR

The CEOs of reality creation tools Unity and Unreal have perhaps the best insight anywhere into the state of the industry and both John Riccitiello and Tim Sweeney see investment accelerating significantly over the next year. Things are changing though.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Go on reading, I bet you will enjoy this journey into the present and the future of location-based augmented reality entertainment. Software-wise, we use Unity, Vuforia, and OpenCV. Although we use Unity in-house for development, we don’t require it specifically. Hello Eido, introduce yourself to my readers!