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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. Photo: Remedy Entertainment. Magic Leap announcements. image courtesy Magic Leap. Nvidia RTX.

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E3 2017 ‘Day 4’ Roundup: DisplayLink’s Impressive Wireless VR Solution, Bethesda on VR Support, ‘Walking Dead’ in VR, and More

Road to VR

New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive. The games run on Unreal Engine, and are targeting all three major VR platforms. DisplayLink XR wireless tech hands-on: Photo by Road to VR.

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VR “Bullet Hell” FPS ‘Evasion’ Announced for Rift & Vive, Catch the Trailer Here

Road to VR

The game is due to launch for HTC Vive and Oculus Rift in early 2018. Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. The game’s ‘Swarm A.I’ With Evasion , the team is using everything we’ve learned and weaving our experience into a truly genre-defining AAA title.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. VR Lifetime Achievement.

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

In 2018, three co-founders of Refract, Chong Geng Ng, Michael Chng and Eugene Koh, worked on a gaming-related project and encountered a problem statement: How would one bridge the gap between gaming and physical activity? This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch.

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Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

VRScout

He’s someone who has worked on games early in his career at Lucas Arts and has always been tied to the entertainment industry. He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Go on reading, I bet you will enjoy this journey into the present and the future of location-based augmented reality entertainment. The Vive Pro Eye just launched by HTC at CES (Image by HTC). Hello Eido, introduce yourself to my readers! My name is “Eido Inoue” (in Japanese: ?????), The other reason is technical.