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The Importance of Hand Tracking UX Design

The Ghost Howls

Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.

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Improbable Raises Over $500 Million To Create The Tools That Will Build The Metaverse

UploadVR Between Realities podcast

According to the Improbable website, SpatialOS “gives you the power to seamlessly stitch together multiple servers and game engines like Unreal and Unity to power massive, persistent worlds with more players than ever before.” The company’s main product is a new platform for networked 3D graphics called SpatialOS.

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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

In June 2015 our experiments of the “variable force feedback” design along with some other force feedback attempt was proven to be working. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of. We built some Unity plugins that is somewhat similar to the Vive. And our SDK was finally finalized.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

In November 2015, UploadVR.com marked its first birthday at the dawn of the consumer VR age. November 2015. December 2015. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets.

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NVIDIA Announces CloudXR Updates at SIGGRAPH 2023

XR Today - Mixed Reality tag

This conveniently allows access to applications with low-latency, industry-grade GPU acceleration and streaming capabilities for multimodal use. CloudXR Client Extensions will also offer a key plugin for Unity Editor, providing developers with bespoke CloudXR applications.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. Or how does resolution or latency affect simulator sickness? The latency, I think, was about a quarter second. For four years, I stayed at UCSB and I learned how to program VR.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. We had the first 4K headsets in 2015, and went to 8K later, with a massive 200 degree FOV. That’s not just some PR talk.