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Dexta Shows Off Latest Exoskeleton Gloves That Let You Touch VR

Road to VR

In June 2015 our experiments of the “variable force feedback” design along with some other force feedback attempt was proven to be working. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of. We built some Unity plugins that is somewhat similar to the Vive. And our SDK was finally finalized.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

In November 2015, UploadVR.com marked its first birthday at the dawn of the consumer VR age. November 2015. December 2015. Oculus and HTC had been holding details surrounding Rift and Vive launch windows close to the chest, probably because they had delays to announce and need to nail down new plans. January 2016.

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NVIDIA Announces CloudXR Updates at SIGGRAPH 2023

XR Today - Mixed Reality tag

This conveniently allows access to applications with low-latency, industry-grade GPU acceleration and streaming capabilities for multimodal use. CloudXR Client Extensions will also offer a key plugin for Unity Editor, providing developers with bespoke CloudXR applications.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Together with connection reliability, the Client updates included much improved inside-out tracking, local dimming, lighthouse mode, audio latency adjustment, bug fixes, and other important features. Arguably the most important update, and something long awaited by the non-Beta community, was the activation of eye tracking.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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