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One More Thing From Apple Vision Pro: Validation For An Industry

Upload VR

In 2014, Facebook acquired Oculus and planted a flag in virtual reality. Meta Quest vs. Apple Vision In buying Oculus in 2014, Zuckerberg first put forth his quest for spatial computing. Companies like NVIDIA, Samsung, Google, Lenovo, HP, and Acer sought portions of underdeveloped systems, and VR's winter was harsh to many.

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Take a Look Inside Two Bit Circus

VRScout

But in 2014, Bennett was named Chief Content Officer and began building out a dedicated virtual reality team. You may have read a couple stories here about haptic installations they produced for Verizon with the NFL and IndyCar in 2015. Two Bit’s Jake Sally taking someone through the Samsung Olympic experience.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

John Root co-founded VRLA with Cosmo Scharf in 2014 , and it has organically grown into a thriving VR event with over 10,000 attendees at the Los Angeles Convention Center. For zen and psychedelic experiences, attendees won’t want to miss the Visual Reality Zone, featuring mind-bending immersive digital art installations.

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. Emerge is a new XR haptic device. These are the most interesting gaming haptic devices I have ever seen. See you there. Learn more.

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XR Year in Review: The Most Important Stories of 2023 and What They Mean for 2024

Road to VR

What it Means for 2024 The first article about Apple that I ever wrote on Road to VR was this one in 2014 about the company filing a job posting seeking someone with experience in AR and VR. The headset has some wholly unique capabilities not seen on other consumer VR headsets, like eye-tracking, head-haptics, and adaptive triggers.

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Welcome to XR for Business with Alan Smithson

XR for Business Podcast

Some of the technologies encompassed by the term XR include; 360° video, 3D Volumetric capture, photogrammetry, 3D modelling, virtual, augmented & mixed reality, computer vision, machine learning, and spatial audio, haptics, and even scent machines. We have been working in XR since 2014 when I first tried the Oculus Rift DK1.

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A Work in Progress: Virtual Reality

VRScout

On March 25th, 2014, many people were left scratching their heads: why did Facebook spend 2 billion dollars to acquire a Kickstarter funded virtual reality company called Oculus. Samsung Gear VR expected 3.5 UnlimitedHand – Armband Haptic Sensor. Teslasuit – E-haptic (sensitization system) Suit.