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XR Cloud Streaming to Break Down Enterprise Barriers, says Innoactive

XR Today - Mixed Reality tag

Notably, via its XR segment, the firm highlighted how spatial data cloud streaming will allow various industrial sectors, such as automated warehouse management, to grow and optimize operations thanks to emerging workplace technology. Seidl added: We have supported Unity and Unreal for a while.

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Google ARCore Brings Augmented Reality to Android

VRScout

Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. With more than two billion active devices, it now looks like Android may be on its way to the largest mobile AR platform in the world.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

StrategyVR – CES 2014. Couch Knights – GDC 2014 | Read More. Showdown – Oculus Connect 2014 | Read More. But let’s take a detour for a moment, back to 2014 at the inaugural Oculus Connect developer conference. ‘Showdown’, one of Epic’s VR tech demos build on Unreal Engine. Apparently not.

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The XR Week Peek (2022.02.14): SteamVR headsets go beyond 3M, body-tracking leaked for Quest SDK, and more!

The Ghost Howls

Many of you recall that I started working in VR in 2014 and my first solution was a full-body system that needed a PC, a VR headset, an array of Kinects, and some networking magic to work. A 3D-based experience with six degrees of freedom built in Unity or Unreal Access to source code, with ability to implement a 2MB SDK. Cognitive 3D.

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How To Make The Best Games In VR With Co-founder And CEO Of Survios Nate Burba

UploadVR Between Realities podcast

His successes resulted in AAA hits like Raw Data, a co-op first-person shooter proclaimed as VR’s first hit game. Then in 2014 we raised a series A round, which amounted in about $4.2M. But, let’s go to Raw Data. What was creating Raw Data like? NB: Raw Data started when we wanted to switch to Unreal Engine.

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MetaVRse is the XR engine for enterprise

The Ghost Howls

Unity and Unreal are both incredible game engines and both require specialized training and/or teams to develop for. This feature allows organizations with sensitive information, security, and data concerns to have full autonomy to use our technology. I started working in XR in 2014, long before the term was even coined.

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PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

PanguVR trained rigorously using hundreds of Terabytes of data from real designers and architects and using various A.I. The aim in developing the PanguVR engine was to equip content producers to create immersive and interactive content, in UE4 (Unreal VR Engine), automatically meaning without any learning curve. What is it?