Remove 2014 Remove Data Remove Magic Leap Remove Unreal
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap. And Unity's, I think started.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap. And Unity's, I think started.

Canada 78
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article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. They work on Oculus Quest, they work on the Magic Leap. And Unity's, I think started.

Canada 60
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Living in a Post-Scarcity World of Technology, with You Are Here Labs’ John Buzzell

XR for Business Podcast

Alan: You’ve been doing this a while longer than myself, but I’ve been in early VR since 2014. We do projects on the Magic Leap. You need somebody who understands Unreal or Unity. What are some of the real life data metrics, analytics, specific KPIs? We do projects on the Go. We do them on the Hololens.

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Living in a Post-Scarcity World of Technology, with You Are Here Labs’ John Buzzell

XR for Business Podcast

Alan: You’ve been doing this a while longer than myself, but I’ve been in early VR since 2014. We do projects on the Magic Leap. You need somebody who understands Unreal or Unity. What are some of the real life data metrics, analytics, specific KPIs? We do projects on the Go. We do them on the Hololens.

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Living in a Post-Scarcity World of Technology, with You Are Here Labs' John Buzzell

XR for Business Podcast

Alan: You've been doing this a while longer than myself, but I've been in early VR since 2014. Similarly, we have some very bright software developers, people that come from the game development industry that understand the different engines -- Unity and Unreal being the two most popular -- and try to work that across different devices.