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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.

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The VRScout Report – The Week in VR Review

VRScout

Their facial tracking modification technology eventually enabled the popular “Lenses” feature. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. In 2015, Snapchat acquired Looksery for $150M. Two well-established companies with serious Hollywood money are joining forces.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

Since you founded Sketchfab in 2012, there has been a very big shift in 3D modeling and graphics regarding the emergence of VR. Microsoft Hololens. Our viewer technology itself is probably the most advanced. We support everything you would expect when you are using an advanced tool like 3DS Max or Unity. on Sketchfab.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. The Verge listed HaptX as among the best of the festival.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

In this post series from 2012 , NVIDIA already talked about BVH and its implementations). RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. What about Unity, instead? Will it be available also for Unity developers?

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And we started thinking how can this technology be used to solve big problems?

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. And we started thinking how can this technology be used to solve big problems?

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