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Oculus and Kaleidoscope Announce DevLab VR Art Incubator

VRScout

Now the team that has been showcasing independent VR projects and hosting events around the world is kicking off a new program to support creators in collaboration with Oculus. Successfully funded projects will go into production in early 2017 and will be available on the Oculus platform. Tyler Hurd.

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Metaverse Mozart t-shirts for invisible people

Life at the Feeding Edge

He said (slightly paraphrased): “It’s Unity with an oculus looking at a t-shirt its Nvidia?” As on my TV showreel page with the opensim conversation, added here from 2011 for completeness. Virtual worlds in 2011. Also… its not all about NFTs either ! Cmon people lets do this thing !

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The VRScout Report – The Week in VR Review

VRScout

More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum.

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Inspirit launches to bring Minecraft creativity to biology class

TechCrunch VR

The core technology is a 3D platform built atop Unity, a game engine used for editing games and creating interactive content. It is experimenting with integrations to Oculus Quest , but hasn’t yet made the option accessible on widespread basis. The startup, which has not yet launched publicly, has a fair share of competitors.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. Affordable.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. They see the value.

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