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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Founded in 2010, Leap Motion released its initial product (today called the ‘ Leap Motion Controller ‘) in 2012, a desktop-focused peripheral which offered markerless hand-tracking. ” The upgraded tracking and improved developer tools are available in beta today on Windows , alongside three new demos to try it out for yourself.

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Gemba, a corporate VR training platform used by Coca-Cola and Pfizer, raises $18M

TechCrunch VR

. “A Gemba masterclass is entirely interactive — it’s 3D, immersive, and we use the same software that 90% of video games are created in ( Unity ),” Gemba CEO Nathan Robinson told TechCrunch. million to bring VR simulation training to hazardous industries such as the offshore wind sector.

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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Virtual Reality: Do We Live In Our Brain’s Simulation Of The World? Zoan (Finland) Launched in 2010, Zoan is the largest VR studio in Finland that specialises in 3D and VR storytelling. Designing for a modern 3D world: A UX design guide for VR 2.

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The VRScout Report – The Week in VR Review

VRScout

Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Curioser and curioser….

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Image by Rob Cole). Attaching the Vive Tracker. Image provided by Rob Cole).

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there?

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there?

AR 78