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How Will the Metaverse Economy Materialize?

AR Insider

Firstly, the term ‘metanomics,’ in relation to virtual worlds and the economy within, is something Doug Thompson was involved in more than a decade ago and ran a show within Second Life and a series of podcasts with the same name. Some ingenious players created a bank in EVE Online back in 2009 called the E-Bank.

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8 key virtual world features moving to VR

Hypergrid Business

Eight year ago, when I first launched Hypergrid Business , virtual worlds offered a unique set of compelling features. There was presence, and immersion, and the ability to create your own virtual environments. At that time, virtual worlds were the only visible path to an interconnected metaverse of virtual environments.

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OpenSim in review: 14 years of coverage and what’s next

Hypergrid Business

Zoom is good enough for most virtual meetings. The learning curve for virtual world browsers is too high for casual users. But it doesn’t make up for all the shortcomings of either desktop-based virtual worlds, or 3D virtual environments, for most non-gaming applications. Data via Grid Survey.)

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Logitech’s New VR Stylus Gets a Test Run From Design Partners

ARPost

The stylus can work in virtual environments including room-scale virtual spaces. In addition to designing a number of iconic products with Logitech, their most recognizable single product design might be the original Nest in 2009. Logitech’s VR Inc Pilot Edition. It can also illustrate or annotate 2D surfaces.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

Virtual reality is described as a “three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.” (“What is Virtual Reality?”,

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AI for the little guy

Hypergrid Business

At Hypergrid Business , we’ve been covering OpenSim and other desktop-based virtual environments since 2009, and began covering virtual reality extensively in 2014. There are plenty of platforms out there desperately searching for use cases including, I’m sorry to say, virtual worlds.

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Changing direction

Hypergrid Business

The ability to easily design a virtual world — and have other people visit it — seemed amazing. Then, back in 2009, I had just returned from China and was lamenting the fact that travel budgets were being cut everywhere due to the stupid financial crisis and I wasn’t being sent out to attend conferences anymore.