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Will 3D Cities Unlock Immersive Experiences?

ARVR

In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. How Augmented and Virtual Reality (AR/VR) can transform Education 3. The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco. Trending AR VR Articles: 1. the year of AR glasses?

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What Can Big Tech Companies Learn from Second Life?

XR Today - Virtual Reality

” The comments come as big tech companies, including Microsoft, Nvidia, Epic Games, and Meta, invest billions of dollars into metaverse platforms. Lessons Big Tech Companies Can Learn from the Immersive Game of Second Life. There are several lessons that Biotech metaverse builders can draw from Second Life.

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Building Augmented Reality for the Web: Which Platform is the Best?

ARVR

MUSE Museum AR Experience on a mobile application Finding the best platform for your WebAR project Introduction I have been building Augmented reality apps since 2006, and I have worked with various systems: PC, Mobile, Adobe Flash FlarToolkit, Depth sensors, RGB Sensors, Magicleap, Microsoft Hololens, Google Tango andARCore, and Apple AR Kit.

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The VRScout Report – The Week in VR Review

VRScout

GE USES AR TO TALK TO MACHINES IN MICROSOFT PARTNERSHIP. and is continuing to lead the enterprise space with augmented reality. and is continuing to lead the enterprise space with augmented reality. TREAT LAZY EYE WITH VIRTUAL REALITY.

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Apple Granted Patent for High Field of View AR Display

Road to VR

Originally filed back in June 2012, months before the Oculus was to make waves with its Rift DK1 Kickstarter campaign , this “continuation”, published by the US Patent and Trademark Office , extends an even older application, originally filed back in 2006.

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Meta, Metaverse, Me

Life at the Feeding Edge

It also marked a point that crosses my straight unbiased industry analyst day job with my constancy of being a metaverse evangelist, a title I had in 2006 and maintain. Last year the same happened to some degree with Microsoft and Mesh at Ignite. These comments are mine alone and not that of the company I work for.

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Physicality & Spectatorship in ‘Project Arena’ Could Blur the Line Between E-sport and Actual Sport

Road to VR

Essentially Wii Sports (2006) for PS3 using PlayStation Move, it featured a table tennis mode that remains, to my eyes, the greatest motion-control game ever published. At the time the prototype used a VR headset combined with a Microsoft Kinect for tracking. Anyone remember Sports Champions (2010) ?