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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. Sinespace is compatible with a majority of 3D models and game design tools. Sinespace also includes several unique building tools as well.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. Unity Technologies just went public. And Unity's, I think started. I think it was 2003, I think it was.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. Unity Technologies just went public. And Unity's, I think started. I think it was 2003, I think it was.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. Unity Technologies just went public. And Unity's, I think started. I think it was 2003, I think it was.

Canada 60
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. We all think about VR as a medium today, but in 1999 or 2003, not so much.

Training 521
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Prologue Immersive Introduces Spatialand VR Interface

UploadVR Between Realities podcast

Cooper founded Imaginary Forces in 1996 and started Prologue Films with Kimberly Cooper (CEO of Spatialand and co-founder of Prologue) in 2003. You can alter your environments, link social media accounts, and engage with a large variety of tools and file types. Prologue has already made an impact on the VR/AR community.

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