Remove 2003 Remove Simulation Remove Tools Remove Virtual World
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Sinespace Aims to Become the Second Life of VR

VRScout

Multiple experiences are currently fighting for the position of top dog in the hopes of cementing itself as THE virtual world where users could meet and interact as entirely new people. Sinespace is compatible with a majority of 3D models and game design tools. Sinespace also includes several unique building tools as well.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

You’ve got these avatars and these virtual worlds and something just really grabbed me about a future in VR. I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. This is 1999.

Training 536
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Sixteen Years of Second Life Landmarks: A Trip Down Memory Lane

Ryan Schultz

Alas, the virtual recreation of a Tim Horton’s coffee shop, one of the few places where I could meet up with other Canadians in Second Life, has vanished into pixel dust now. (I It sits on Natoma, one of the first 16 so-called “mainland” sims created by Linden Lab in 2003. We used to get quite a varied crowd!