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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace is compatible with a majority of 3D models and game design tools. Sinespace also includes several unique building tools as well. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence.

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Editorial: The Importance of Discoverability in the Metaverse

Ryan Schultz

People whose introduction to the concept of the metaverse started with VRChat, Horizon Worlds, and other social VR platforms may question why I choose to write so often and so fondly about Second Life, a virtual world which was launched in 2003, well before the advent of consumer-grade virtual reality headsets.

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On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin

Road to VR

Oculus’ Jason Rubin weighs in on how we might come to find it. Today we hear from Jason Rubin, Head of Content at Oculus. Rubin is the head of content, the team at Oculus responsible for collaborating with developers to build games and experiences for Rift and Gear VR. Jason Rubin. VR is still in its early stages.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using VR not as a thing to study in and of itself, but we were using it as a tool to run more rigorous social psych studies.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. if you would.

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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. if you would.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

We have a platform called xrcollaboration.com, and there's been over 70 startups that have created XR collaboration tools that allow you to go in VR, go into AR glasses, and communicate with people around the world. I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. if you would.

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