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Tribeca Film Fest To Release VR Films On Oculus Quest & Go After Coronavirus Cancellation

VRScout

15 VR short films scheduled to debut at Tribeca Immersive will be available later this month on standalone Oculus headsets. “We founded the Tribeca Film Festival as a way to heal our community after the devastation of the 9/11 attacks in 2001. Tharu comes to Korea from Myanmar in hopes of becoming a trained engineer.

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BISim tells us how XR is relevant for the Army

The Ghost Howls

Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation training solutions for defense and civilian organizations. BISim was founded in 2001 in Australia as part of Czech-based Bohemia Interactive Studio (makers of Arma and Dayz). Why is Virtual Reality so relevant for military training?

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality. His lab was even visited by Zuckerberg before he decided to acquire Oculus. There was a lot of hardware work.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. And very much VR has been like AI. It had actually millions of users.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. And very much VR has been like AI. It had actually millions of users.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. Most people know VR and AR as if kind of something in the last five years.

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A Brief History of VR

VeeR VR

From the 1970s to the 1990s, the VR industry mainly provided devices for medical, flight simulation, automobile industry design, and military training purposes. In 2001, SAS Cube created the first PC based cubic room that then led to the development of Virtools VR pack, a library pack add-on. VR Development 2000- Present. .