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A Brief History of VR

VeeR VR

From the 1970s to the 1990s, the VR industry mainly provided devices for medical, flight simulation, automobile industry design, and military training purposes. In 2001, SAS Cube created the first PC based cubic room that then led to the development of Virtools VR pack, a library pack add-on. million USD in funding.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. And very much VR has been like AI. It had actually millions of users.

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article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. And very much VR has been like AI. It had actually millions of users.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. Most people know VR and AR as if kind of something in the last five years.

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