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The Xbox Series X Review: Ushering In The Next Generation of Game Consoles

Anand Tech

Just three years ago, Microsoft launched the Xbox One X, the most powerful console in the market, but also with full compatibility with all Xbox One games and accessories. None the less, the time for a “proper” next generation console has finally arrived, and Microsoft is fully embracing its tiered hardware strategy.

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Oculus’ Jason Rubin Now Overseeing AR/VR Content & Partnerships at Facebook

Road to VR

Jason Rubin joined Oculus in 2014 and has been a key figure in guiding the company’s content investments and strategy. Rubin brought significant games industry experience to Oculus when he joined in 2014. ” SEE ALSO On the Hunt for VR’s Killer App with Oculus' Head of Content, Jason Rubin.

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Top 25 Virtual Reality Software Development Companies

ARVR

logistics, gaming, education, medicine, automotive, energy, AgriTech, and more. Since 2015, they have offered XR solutions in education, media, gaming industries, and 3D modeling. A US company that also has a location in Estonia, started its path in 2001.

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5 Life-Changing Tech Innovations That Most People Don’t Understand Yet

Bernard Marr

A great example of this is AlphaGo , a machine intelligence that became the first computer to beat a human champion at the game of Go. Go is a game in which there are more possible moves than there are atoms in the universe. This is how conventional, programmatic games-playing computers, such as chess computers, work.

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Why Starbreeze Studio Is Pursuing A ‘Crazy’ Vision For Arcade-Scale VR

UploadVR Between Realities podcast

Sweden’s Starbreeze Studios made its name as the publisher of games such as Pay Day, Pay Day 2, Dead by Daylight, Brothers: A Tale of Two Sons. It’s a public company since 2001. GamesBeat: What have been your biggest games so far? We did Riddick and a lot of games like that. That’s the goal of my discussion.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. Only instead of for games, you’re doing it for learning. We’ve been self-funded since 2001 as a company. And then we had crash 2001 and then we had another crash in 2007. Then we had a hard landing 2001. . ’99 was fantastic, because that was the era of dot-coms.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. Only instead of for games, you’re doing it for learning. We’ve been self-funded since 2001 as a company. And then we had crash 2001 and then we had another crash in 2007. Then we had a hard landing 2001. . ’99 was fantastic, because that was the era of dot-coms.

AR 78