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The Xbox Series X Review: Ushering In The Next Generation of Game Consoles

Anand Tech

None the less, the time for a “proper” next generation console has finally arrived, and Microsoft is fully embracing its tiered hardware strategy. The generational lines have never been this blurred before, but for Microsoft the big picture is clear: it’s all Xbox.

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Oculus’ Jason Rubin Now Overseeing AR/VR Content & Partnerships at Facebook

Road to VR

Jason Rubin joined Oculus in 2014 and has been a key figure in guiding the company’s content investments and strategy. Following the recent Oculus shakeup and deeper absorption into Facebook, Rubin is now overseeing AR and VR content & partnerships at Facebook.

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Work Begins on the National Space Centre’s XR Lab

Peter Graham

The XR lab has been made possible thanks to funding from the Inspiring Science Fund – a partnership between the Department for Business, Energy & Industrial Strategy (BEIS), UK Research and Innovation (UKRI) and Wellcome. VRFocus will continue its coverage of the XR Lab as development continues, reporting back with the latest updates.

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The Best Smart Watches In 2023 / 2024: From Blood Sugar Monitoring To AI Personal Training

Bernard Marr

But it wasn’t the first – IBM released the WatchPad , which ran on a cut-down version of the Linux operating system way back in 2001. Apple popularized the smartwatch, just as it did with the smartphone when it released the Apple watch in 2015. And who remembers the Pebble ?

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Top 25 Virtual Reality Software Development Companies

ARVR

A US company that also has a location in Estonia, started its path in 2001. Professional design strategy, technology & engineering, and product management are the core expertise for Mutual Mobile, which has offered technological partnerships in education, marketing, and healthcare industries since 2009.

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5 Life-Changing Tech Innovations That Most People Don’t Understand Yet

Bernard Marr

But by teaching it to play Go and then try different strategies until it won, assigning higher weighting to moves and strategies that it found had a higher chance of success, it effectively “learned” to beat a human.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. We’ve been self-funded since 2001 as a company. And then we had crash 2001 and then we had another crash in 2007. Then we had a hard landing 2001. . ’99 was fantastic, because that was the era of dot-coms. And we started with something called Web3D, so you can do 3D on the web.

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