article thumbnail

XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. Groove Jones supplies an avenue for bespoke extended reality (XR) training scenarios for enterprises. Behind the Bespoke Training. Choosing the Right Training.

article thumbnail

Y-12 National Security Complex and HaptX partner to advance U.S. Government training missions

HaptX

Groundbreaking glovebox training application leverages virtual reality and multi-user haptics On Sept. 14, 2023, HaptX announced a Memorandum of Understanding with Consolidated Nuclear Security (CNS), to collaboratively advance virtual reality technology and speed its use to support U.S. Government training missions.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VR Training Case Study: Y-12 National Security Complex

HaptX

Groundbreaking worker-training system leverages virtual reality and multi-user haptics A premier manufacturing facility, the Y-12 National Security Complex is dedicated to making the world a safer place. As part of their continuous improvement endeavors, the ORETTC team decided to prototype a virtual glovebox training simulator.

article thumbnail

How XR Fan Engagement Brings Fans Closer to the Game

ARPost

“The Blue Jackets are one of the few sports organizations taking the lead to bring fans the latest in cutting-edge technology with first-ever immersive experiences to their arena,” MVP Interactive CEO James Giglio said in a release shared with ARPost. The signee? The good news keeps getting better.

Gaming 324
article thumbnail

Big XR News from NVIDIA, Meta, EndeavorXR, and Spatial

XR Today - Mixed Reality tag

Enterprise XR technology is at an inflexion point. After years of hype and speculation, XR firms are highlighting how the technology is reaching wider enterprise end-users. The technology behind enterprise XR is expanding quickly, and with headsets coming from various XR leaders, the innovative space is drawing fresh eyes.

article thumbnail

Virtual Reality Training Academy and Development Lab at Lehman College (CUNY): Now Recruiting!

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. In this fast-track program, students receive 11 months of training, including 7 months working directly on real-life projects in different market segments. CONTACT US.

article thumbnail

Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. The programme teaches the skills needed to be successful in creating Virtual Reality and Augmented Reality content and applications for industry, education, and training.

Norway 113