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The XR Week Peek (2020.11.09): PS5 doesn’t improve PSVR, VRChat reaches 24,000 concurrent users, and more!

The Ghost Howls

Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. The HoloLens 2 Development Edition will become available in 10 additional countries by the end of the year: Canada, Germany, France, UK, Ireland, Japan, Australia, New Zealand, Switzerland, and Italy.

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The Best University Courses To Learn Metaverse Skills

Bernard Marr

Tsinghua University in Beijing, China, The Swiss Federal Institute of Technology in Zurich, Switzerland, or Oxford University in the U.K. Game development engines such as Unity and Unreal Engine were first created in order to make virtual worlds where we can compete in sports, puzzles, or just blow each other up with futuristic weapons.

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Top 26 VR/AR Events, Expos and Conferences to Attend in 2018

VeeR VR

IEEE Virtual Reality Conference Date: March 18-22, 2018 Venue: Stadthalle Reutlingen, Reutlingen, Germany Check here for pricing. Date: May 3-6, 2018 Venue: Rue Gourgas 3, Geneva, Switzerland Follow this event on social media: VRLA VRLA is a high-end virtual reality expo based in Log Angeles, CA, USA.

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The time to harvest for us VR people is now

The Ghost Howls

Everyone was waiting for the Oculus Rift CV1, the first Virtual Reality “consumer headset” for the technology to boom… but then when it launched, it was actually a boom-erang, because the price was too high and the features too limited to have a real consumer appeal.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. The company, now headquartered in San Francisco, will be showcasing the final version of the headset during the Virtual Reality Developers Conference (VRDC) this week in San Francisco.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.