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Virtualware Celebrates 20 Years of Operation

XR Today - Virtual Reality

Today, as we celebrate two decades of pioneering VR, we’re excited to unveil our strategy for the next phase of growth and innovation. With its strategic plan, Virtualware focuses on developing technological advancements and exploring new marketing and distribution opportunities, namely those in the United States.

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Which XR Platforms Are Democratising Creative Content?

XR Today - Mixed Reality tag

NVIDIA One of the best-known companies in the graphics landscape, NVIDIA has been heavily investing in its metaverse and XR content creation strategy. Croquet (and Unity) Unity, as one of the go-to platforms for content creation in the immersive world, is constantly investing in new ways to support and educate developers.

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AWE 2022 Day Two: The Floor Opens. Talks on Interoperability, Hardware, and Software

ARPost

Demos on the AWE floor included more intimate recordings and video calls with loved ones, as well as a game built for 2D but ported in through a Unity SDK. Leia Inc makes a “lightfield experience platform” – a 2D device that displays 3D content through head tracking. We see that as a necessary stepping stone to the metaverse.”.

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6 Insightful Construction XR Cases to Read in 2022

XR Today - Augmented Reality tag

A leading general contractor within the Pacific Northwest, Sellen Construction was searching for a new way to help designers, engineers, contractors, and anyone else involved in a construction project collaborate on successful strategies. Unity and DPR Construction. Microsoft and the Haas Group.

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The XR Week Peek (2020.06.29): Oculus kills the Go, Google buys North, and much more!

The Ghost Howls

With rumors of upcoming Apple glasses surging, and the investment made in Magic Leap that until now has been unfruitful, for sure Google is looking for an alternative to build its AR strategy. Unity Learn Premium is permanently free. Do you want to learn Unity for your next big AR/VR app? Take your course on Unity now!

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Can Virtually Live Replace Pay Per View Television?

VRWorld

Couple of years ago, we witnessed a trend of “cutting the cord”, i.e. canceling the cable subscription in the United States. We have a twofold strategy to broaden out our offering within each sport. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences.

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Fifer Garbesi: Immersive Media Producer and Community Organizer, Lady Who Diversify the VR Content Ecosystem

VeeR VR

She has produced award-winning content in Ghana, Tanzania, Cuba, Spain, Italy, and The United States. My advice for aspiring VR creators (young and old) is to experiment with as many different creation tools as possible (Tiltbrush, Unity, 360 video, photogrammetry) and see what grabs you!