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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Premium cars can only be made with premium tools. Weight: 605g (905g w/ headband).

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VR/AR Association Holds Virtual Summit Dedicated to the Metaverse

ARPost

To him, that includes AR content creation tools, the AR Cloud, spatial computing, and consumer AR glasses. AI is then digitally embodied through Unreal Engine , Unity , Metahuman , or Ready Player Me. Christian’s sentiments were echoed by Head of North America at Glue , Adam Lorimer, in his session “The Metaverse at Work Today.”.

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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

Varjo says their “industrial-grade” VR-1 headset is available starting today in 34 counties, across North America, Europe, and Hong Kong. At launch the company is promising support for 3D software tools and engines, including Unreal Engine, Unity, Autodesk VRED, PREPAR3D, ZeroLight, and VBS Blue IG.

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Our First Look At Microsoft HoloLens 2

VRScout

Integration with these popular AR tools could open up the headset to a massive community of independent creators who have flocked to the developer-friendly platforms. To do that, it had to pass the basic impact tests from several protective eyewear standards used in North America and Europe. More immersive. Dynamics 365 Guides.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Joseph Toma : [From the presentation], although the hardware will inevitably evolve, we are years away from consumers and businesses adopting these tools. Apple also presented the Vision Pro as a productivity tool, rather than simply entertainment hardware. Brian Meaney , Head of Product, Alteon.io

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

He’s the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.