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Orlando is ‘The MetaCenter’: Pushing Boundaries in the Metaverse

ARPost

From simulation and modeling to game development, world-building, and even Imagineering, Orlando houses not only the talent, but also the business-friendly climate incentives that are needed to develop the metaverse,” Hackl said in a press release shared with ARPost. See Also: One of America’s Biggest VR/AR Centers Is… Orlando?

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Premium cars can only be made with premium tools. Weight: 605g (905g w/ headband).

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Emerging Trends in the VR Gaming Industry?—?2023

ARVR

A leading Unity 3d game development services provider explained that gaming is the biggest driver of VR and it will certainly continue in the near future. This should be very useful in security training, as virtual reality simulators will not only test the knowledge of the users, but also the precision of their movements.

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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

Varjo says their “industrial-grade” VR-1 headset is available starting today in 34 counties, across North America, Europe, and Hong Kong. At launch the company is promising support for 3D software tools and engines, including Unreal Engine, Unity, Autodesk VRED, PREPAR3D, ZeroLight, and VBS Blue IG.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

The reveal that Apple will be using Unity to bring 3D applications and games to Vision Pro was exciting. Their partnership with Unity will get them there quickly. There are already a lot of developers on Unity, so I understand that developing for the Vision Pro will be quite effortless. Brian Meaney , Head of Product, Alteon.io

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The XR Week Peek (2021.12.13): Horizon Worlds is now in open beta, Among Us VR is coming, and more!

The Ghost Howls

This has been a pretty interesting week for me, having spoken at XR Safety Week and Stereopsia, and having published two cool articles about creating innovative SteamVR controllers and using Application SpaceWarp in Unity to almost double the framerate of your application. Top news of the week. Ah, and you must be 18+ years old.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

Circuit Stream’s story began in 2015 with Lou traveling around North America, connecting with developers, designers, and creators, pushing the boundaries of immersive experiences. Like, “Unity 101: here’s how to make a model.” So you mentioned travelling across North America.