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Sony’s New 3D Display Doesn’t Require Any Glasses

VRScout

Compared to previous models, the ELF-SR2 features an improved vision sensor and various image quality-enhancing technologies as well as more robust functionality and installation flexibility. “While our users love the technology, we keep hearing the same question from professionals; ‘does this display come in a larger size?’

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This HoloLamp Projector Lets You See AR Holograms Without Using Glasses

UploadVR Between Realities podcast

HoloLamp debuted its augmented reality projector system this week at CES 2017, the Consumer Electronic Show in Las Vegas. HoloLamp brings its animated images to life with a projector, video cameras, and the popular Unity gaming software.

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The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

But its technology will be reused in another product meant for realistic connection with remote people, maybe inside AR or VR glasses. It is already integrated into Unity and Adobe Aero , so content creators can use it within the tools they already use today to develop AR content.

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The XR Week Peek (2022.12.27): Somnium VR1 to be revealed at CES, Wireless PSVR 2 still a possibility, and more!

The Ghost Howls

The company behind the eponymous web3 social VR world has released some teaser images of its upcoming device, inviting everyone to come and see it at the upcoming tech exhibition in Las Vegas. The picture is the one of another year of the “early days” of the technology. Vooiage Technologies. ″ 2880 x 2880 Fast LCD.

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CES: uSens strives to bring augmented reality to billions of users

VRWorld

announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. The uSensAR platform will support Unity , C++ and Java. HCI systems manufacturer uSens, Inc. An SDK will be released by the middle of this year. Spreadtrum, a division of China-based Tsinghua Unigroup Ltd.,

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. The prototype is built with Unity, integrating ArcGIS Maps SDK and the HaptX SDK.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.

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