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Over 2,000 Meta Quest Headsets Deployed in Kentucky Schools

XR Today - Virtual Reality

In a recent report by XR MDM solutions provider MangeXR, the firm highlighted a recent success story with educational end users in the Kentucky region. Moreover, the current phase two of headset distribution sees the Kentucky Department of Education actively approach special education groups.

Kentucky 287
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Network Rail’s XR Training Pilot Reaches 1,000 UK Students

XR Today - Virtual Reality

Recently, Network Rail officially taught more than 1,000 students at the Trinity Academy in Thorne, Doncaster, a landmark number for immersive training programmes. The immersive learning units leveraged VR headsets to simulate rail lines and the dangers of such spaces and 360-degree presentations. Is Immersive Learning on the Uptick?

Training 266
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Sandbox VR and Netflix Preparing Squid Game VR Experience

ARPost

Netflix has announced a partnership with Sandbox VR to create a fully immersive Squid Game VR experience. Squid Game Becomes a Top Location-Based Virtual Reality Experience Sandbox VR focuses on building location-based immersive experiences using VR technology.

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Breonna’s Garden: An AR Experience to Foster Healing

ARPost

Taylor, a 26-year-old African-American woman, was fatally shot by plainclothes police when she was hit by 6 of the 32 bullets that were fired into her Louisville, Kentucky home. See Also: The Role of Virtual Reality in the Fight Against Racial Inequity. Breonna’s Garden – A Virtual Garden for Healing. “

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2020: The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?

Education 153
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How the XR Community Celebrates Black History Month (Black Futures Month?)

ARPost

Microsoft’s Immersive Museum. Microsoft also created a virtual museum for Black History Month. Initially, this primarily meant a combination of curated libraries of existing 360° video and original recorded immersive content. See Also: How Rendever and AARP Used Virtual Reality to Grant the Wish of a Lifetime.

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2020 – The Year of AR and VR for Education and Training

EON Reality

Going forward, 2020 will present a line of demarcation between past and future digital learning experiences, prompting a “Visual Revolution” driven by 5G, artificial intelligence, augmented reality, virtual reality, and other emerging visual technologies and experiences. What is different now than in the past?