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3D Camera Calibration for Mixed-Reality Recording

Doc-Ok

Figure 1: Ancient mixed-reality recording from inside a CAVE, captured directly on a standard video camera without any post-processing. Most importantly, a crucial step in compositing real and virtual video is to remove the user’s real surroundings from the recorded footage. 3D Camera Calibration.

Video 75
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Spatial Audio: XR Today Expert Round Table

XR Today - Mixed Reality tag

Conquest VR is a spatial audio headset manufacturer whose solution integrates with Meta Quest, HTC VIVE, Pico Interactive, and Varjo headsets. We’ve written a white paper on the impact of realistic audio on gameplay. Raghu Bathina, CEO and Co-Founder, Conquest VR. Which demographics are likely to adopt spatial audio?

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My Professional Highlights of 2019

VirtualiTeach

Last year I did this in video format on my YouTube channel but this year I’m going for a good, old-fashioned blog post. Whilst at the school I got to work with three students who are brothers on a VR video clip to share as a part of the closing keynote. I curated 500 unique 360° videos into subject-specific playlists.

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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. We have guys who’ve contributed to EU computer vision white papers. I absolutely love it.

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. We did stuff with HTC Vive at GTC — our first foveated rendering in the world with them. They can make videos. That’s where it really needs to push. I was, this weekend, at Shape from AT&T. Alan: Yeah?

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Put the Car of Your Dreams in Your Living Room, with ZeroLight’s Barry Hoffman

XR for Business Podcast

HTC did something with Batman; that Game of Thrones thing; some of the demos that Magic Leap had really. We did stuff with HTC Vive at GTC — our first foveated rendering in the world with them. They can make videos. That’s where it really needs to push. I was, this weekend, at Shape from AT&T. Alan: Yeah?

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I think the three-degrees-of-freedom [3Dof] sets — like the Go and the Samsung Gear VR before it — are very well-suited for video viewing, that sort of thing. Which still has its uses!