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3D Camera Calibration for Mixed-Reality Recording

Doc-Ok

Figure 1: Ancient mixed-reality recording from inside a CAVE, captured directly on a standard video camera without any post-processing. Most importantly, a crucial step in compositing real and virtual video is to remove the user’s real surroundings from the recorded footage. 3D Camera Calibration.

Video 75
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The Tantalizing Promise Of Augmented Reality Games

UploadVR Between Realities podcast

I ended up at Valve Software running their hardware department, putting the team together that created the HTC Vive. Jeri, at Valve they did have that sort of choice point, and they chose to do Steam VR and get behind the HTC Vive. We have guys who’ve contributed to EU computer vision white papers. I absolutely love it.

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Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. But I've been writing a series of blogs about my journey using and integrating the HTC Vive headsets at GESS. I'm a Microsoft master trainer, so I do a lot of work with Microsoft technology. My background is in film.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I think the three-degrees-of-freedom [3Dof] sets — like the Go and the Samsung Gear VR before it — are very well-suited for video viewing, that sort of thing. Which still has its uses!

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

We’re part of Nielsen as of late 2018, and the original focus of the company was on digital games — video games, primarily. I think the three-degrees-of-freedom [3Dof] sets — like the Go and the Samsung Gear VR before it — are very well-suited for video viewing, that sort of thing. Which still has its uses!

article thumbnail

The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

We're part of Nielsen as of late 2018, and the original focus of the company was on digital games -- video games, primarily. I think the three-degrees-of-freedom [3Dof] sets -- like the Go and the Samsung Gear VR before it -- are very well-suited for video viewing, that sort of thing. Which still has its uses!

article thumbnail

Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

XR for Business Podcast

You can go into Google, like "HTC Vive blog Steve Bambury" or something, you'll probably find them. But I've been writing a series of blogs about my journey using and integrating the HTC Vive headsets at GESS. I'm a Microsoft master trainer, so I do a lot of work with Microsoft technology. My background is in film.