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Which Wearables Enhance Connectivity for XR Tech?

XR Today - Virtual Reality

As it grows, the need for a seamless experience drives the demand for better connectivity between devices, producing numerous wearable products that can aid in immersive experiences. XR Today takes a closer look at eight of the world’s top immersive wearable solutions. Meta’s Wrist-Based Wearable (Under Development).

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KwikVR is an Oculus & Vive Compatible Wireless VR Solution to Debut at CES 2017

Road to VR

Cloud compute specialists Scalable Graphics are to debut a new 1 pound wireless PC VR solution compatible with both Oculus Rift and HTC Vive VR headsets at next weeks CES convention in Las Vegas. The post KwikVR is an Oculus & Vive Compatible Wireless VR Solution to Debut at CES 2017 appeared first on Road to VR.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. He adds that one of the main causes of motion sickness in VR experiences is poor latency.

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HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. HaptX also employs the use of magnetic motion tracking, a proprietary motion capture system featuring sub-millimeter precision, 30 DoF (degrees of freedom) per hand, and no latency or occlusion.

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5 VR Backpack PCs at a Glance

Road to VR

Wireless solutions such as TPCast are already available for the Vive and Rift, and the announcement of an official Vive Wireless Adaptor from HTC at CES 2018 indicates further momentum in this area , but the backpack PC still has valid use cases. Every backpack PC incorporates a power outlet for the Vive next to the other ports.

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Hands-On With Valve’s Knuckles Prototype Controllers

UploadVR Between Realities podcast

We know that now with the Oculus Touch and the HTC Vive, but even when VR was simply a screen strapped to your head many felt that hands were the future. We began to develop The Gallery on the first Oculus devkit with the Razer Hydra (a Sixense technology) to deliver surrogate hand tracking and body presence back in 2013.

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See the Microsoft Windows 10 Holographic Concept Video

VRWorld

Microsoft decided to take a calculated risk and leave the Virtual Reality market to Facebook (through Oculus and Samsung) and HTC with their dedicated headsets Gear VR, Rift and Vive. All future users of HoloLens should need is a collaborative suite (perhaps Microsoft’s own HoloOffice?).