Remove How To Remove Leap Motion Remove Training Remove Unity
article thumbnail

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Let’s create a new Unity 3D project, and call it TestQuestHands.

article thumbnail

We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. How to preserve privacy then?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Concept picture of SenseGlove used in industrial settings for VR training. It has not been thought for games, but more for enterprise uses like training. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object. Both sensations are very cool when they work. Applications.

Haptic 511
article thumbnail

Stereopsia report / 1: hands-on with Presenz, Antilatency, full-body on Quest and more!

The Ghost Howls

One month ago, I’ve participated in the Stereopsia event in Bruxelles (Belgium) to perform a talk about how to organize an event in virtual reality. Presenz also offers a Unity plugin so that you can import this render file in Unity and so mix the resulting volumetric video with some real-time interactions that you add in the game engine.

360 Video 207
article thumbnail

The Importance of Hand Tracking UX Design

The Ghost Howls

Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.

article thumbnail

The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

It seems cool, but I would like to try it to believe in it: all the times that someone promised me some kind of sensory magic, it never turned out so good as they told me (like with the phantom touch sensation that Leap Motion told me about ). Learn more (XR Collaboration) Learn more (Unity College). Some XR fun.

Sony 440
article thumbnail

What Makes a Spoon a Spoon? Form and Function in VR Industrial Design

Leapmotion

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. Factoring in real-world physical forces – compression stress, tension, shear, brittleness, bending strength – we can get a pretty clear idea of how thick a plastic spoon’s handle should be to avoid easily snapping.