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Here’s the 10 Companies Competing at GTC’s VR Content Showcase for $30,000 in Prizes

Road to VR

Nvidia’s GTC 2017 conference next week has a heavy focus on broader business uses of AR and VR, including healthcare, education, architecture, and more. Epic Games will showcase high-fidelity VR experiences and new photorealistic content developed with Unreal Engine.

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The Spaces Between Reality: Understanding Augmented, Virtual and Mixed Reality!

ARVR

Zoom calls, as opposed to actual immersive virtual environments with three Dimensional elements and interactive engagement. So here are important differences between Augmented Reality vs. Virtual Reality side by side to better understand. AR is 25% virtual and 75% real while VR is 75% virtual and 25% real.

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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

With the help of the HTC Vive environment, Penn State has been able to create a comprehensive environment for training and educational immersion. GE Healthcare handles the process for manufacturing most of its complicated medical equipment in China. HTV VIVE, Unreal, and Nowa Era. Microsoft HoloLens and GE.

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HaptX News | February 2023

HaptX

You and your co-workers can interact in the same virtual environment and feel the same objects, regardless of your physical location, with HaptX Gloves. Marc also is a physical therapist working toward his PhD on the integration of haptics in healthcare education.

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10 Insights to Achieve Unparalleled Realism in VR Spatial UX Design

ARVR

Everyday is bringing us more news from the realm of Virtual Reality (VR). Software development engines like Unity and Unreal are becoming more elaborate , there are myriads of SDK libraries, countless knowledge exchange communities and free-for-use collaboration tools.

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Big News from XR Awards, Microsoft, Meta, and Sony

XR Today - Big XR News tag

VP solutions leverage immersive hardware and software stacks, enabling on-set professionals to project realistic virtual environments as backdrops with immersive visualizations viewable by a human’s and a camera’s eye.