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Comprehensive Glossary of the Most Frequently Used VR Terms

ARPost

See Also: The Virtual Reality and Augmented Reality Terms You Need to Know. We compiled a list of frequently used terms that are most likely to appear in: VR head-mounted display specifications; Game descriptions; Articles about VR technology ; Instructions for setting up your computer for VR experiences. Eye Tracking.

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AR 101?—?A brief summary (Part 1)

ARVR

70s : Group of researchers at different organizations, such as NASA, the Massachusetts Institute of Technology, and the University of North Carolina, continued research in computer graphics and virtual reality (Krevelen, 2010). Presence: Teleoperators and Virtual Environments , 6(4):355–385, 1997. Here is the link.

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Virtual Reality vs Augmented Reality: Understanding 6 Key Differences

XR Today - Augmented Reality tag

The degree of immersion in virtual reality vs augmented reality. In VR, the user is completely absorbed in a virtual environment and minimises boundaries and markers. AR applications need at least 100 Mbps and latency of no more than 1 millisecond.

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What is XR? Why is XR the #Future?

ARVR

This type of VR is commonly used for gaming and other entertainment purposes, headphones, gloves,head-mounted displays, and maybe a treadmill , other suspension apparatus are used. Semi-immersive VR simulation provides users with a partially virtual environment to interact with. b) Semi- immersive ?—?Semi-immersive

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How Does VR Create the Illusion of Reality?

Doc-Ok

actually come together to create realistic-looking virtual environments? Specifically, why do virtual environment in VR look more “real” compared to when viewed via other media, for example panoramic video? 4:36 — Handling user movement, or: why head tracking is necessary. 1:00 — Outline.

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MR Headsets: XR Today Expert Round Table

XR Today - Mixed Reality tag

In 2023, we may see the exploration of new battery materials and evolving support of connections to high-bandwidth, low-latency networks like telco 5G to reduce compute and power needed on the actual head-mounted display. Another area where AI could significantly impact MR headset development is content generation.

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Vive la Vrui!

Doc-Ok

I have been working on full native support for HTC’s Vive head-mounted display over the last few months (with the first major break-through in May), and I think it’s working really well. Latency, smoothness, tracking stability, etc. Meaning, should this happen, the VR display will get very wonky.