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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

This new headset is similar to Magic Leap‘s AR efforts in two big ways: one, it aims to address the issue of vergence-accommodation conflict inherent in current VR headsets such as Oculus Rift or Vive, and AR headsets such as Microsoft’s HoloLens; and two, we know almost no details about it.

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For Science!

Doc-Ok

release of the Vrui VR toolkit (it looks like I will have full support for Oculus Rift DK2 just before it is obsoleted by the commercial version, haha), and needed a short break. That was some serious Oculus face. On top of that, the entire idea of a non-head tracked head-mounted movie viewer is flawed.

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The Display Resolution of Head-mounted Displays, Revisited

Doc-Ok

I wrote an article earlier this year in which I looked closely at the physical display resolution of VR headsets, measured in pixels/degree, and how that resolution changes across the field of view of a headset due to non-linear effects from tangent-space rendering and lens distortion. Oculus Rift. higher than the Vive’s.

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Your Left Hand Holds the Past. Your Right Hand Reveals the Future

Leapmotion

It’s available free for the Oculus Rift on the Leap Motion App Store. Wearing a futuristic head-mounted display and being in a futuristic world is consistent thematically. Can you speak a bit about your experience combining Unity, Oculus, and Leap Motion? The core game mechanic in Aboard the Lookinglass is time.

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A brief history of VR and AR

TechCrunch VR

The system featured a head-mounted display with head tracking that could be used to explore virtual environments or real remote images from a camera — foreshadowing future breakthroughs in teleoperation. Palmer Luckey, co-founder of Oculus VR Inc.,

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5 Bizarre Virtual Reality Headsets

VRScout

Here are a few of the strangest virtual reality head-mounted displays we could find. The 3D Head announced itself in 2015 as not only the ‘largest VR headset,’ but as the ‘Oculus-killer’ as well. Next up is this big beauty. VIRTUAL BOY. I know, I know.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS. Instead, the head tracking data are routed to a GPU stage that appears after rendering is complete. A good camera’s optics contain at least five high quality glass lenses.

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