Oculus Rift S Update Improves Head-Tracking, Adds Stabilized Recording

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Oculus 20.0 updates are now rolling out for Rift and Quest, including improvements to head-tracking and in-VR recording on Rift S. ” Rift S uses inside-out tracking similar to Oculus Quest instead of the outside-in system with the original Rift.

HoloLens Inside-out Tracking Is Game Changing for AR & VR, and No One Is Talking about It

Road to VR

But immersive head-mounted AR for consumers has had one major hurdle that Microsoft may have just solved. When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world. See Also: Former Oculus VP of Engineering Demonstrates Long Range VR Tracking System. On that second check, it was confirmed: rock solid inside-out tracking.


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Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR

Road to VR

Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.” ” Inside-out positional tracking—the ability to precisely determine where an object is in space using only sensors mounted on the device itself—has been an obvious need but an elusive challenge for the VR and AR industries.

VR Glossary

VR Tech News

3DoF Or 3 Degrees of Freedom also called rotational/orientation refers to a type of head tracking in VR. One is able to turn their head left and right, tilt up and down, and roll their head from side to side. 6DoF Or 6 Degrees of Freedom also called positional tracking refers to the type of head and body tracking in VR. Eye Tracking refers to the ability of a VR headset to be able to tell the direction a user is looking.

Oculus Quest Social Strategy Unclear Three Weeks Before Launch


The Oculus Quest is less than three weeks away with its May 21 release date fast approaching. The $399 standalone VR headset allows users to freely move around their environments with complete 6DoF head tracking and positionally tracked controllers. In an interview with UploadVR last month, Chris Pruett, the Direct of Content Ecosystem at Oculus, explained the current non-game offerings included on the device as a review unit: UploadVR: What about non-game apps?

A HoloArticle


the position of the screen(s) is fixed and precisely measured during installation, and the viewer’s eye positions are provided via real-time head tracking. To extract eye positions, HoloLamp uses an additional set of cameras looking upwards to identify and track the viewer’s face, probably using off-the-shelf face tracking algorithms such as the Viola-Jones filter. VR Hardware 3d displays augmented reality Head tracking HMD hologram projection mapping

‘Legend Of Zelda: Ocarina Of Time’ Now Fully Playable In VR


Based on videos provided by BrianMp16, the VR mod appears to support 6DoF head-tracking and at least some degree of motion controls. News HTC Vive Oculus Rift S PC VR Valve Index Windows Mixed Reality

Oculus Go Now Permanently Priced at $150, All Supported Countries to See Similar Drop

Road to VR

Facebook slashed the price of Oculus Go for Black Friday, and kept it for the post-holiday season. Residents in the Euro Zone will find both Oculus Go variants for €160/€220, and for £140/£190 in the UK. Image courtesy Oculus.

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Oculus Teases Positionally Aware TimeWarp for Quest


On Rift, Oculus uses a technology called Asynchronous SpaceWarp (ASW), which, when framerate isn’t being met, forces the app to drop to half framerate and fills in every 2nd frame with a synthetic one extrapolated from the previous. This would be especially useful for the upcoming Oculus Quest all-in-one VR system, where the focus is games, and which Oculus is trying to encourage developers to port their PC VR games to. Oculus Quest asw oculus

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Oculus Rift DK2’s tracking update rate


I’ve been involved in some arguments about the inner workings of the Oculus Rift’s and HTC/Valve Vive’s tracking systems recently, and while I don’t want to get into any of that right now, I just did a little experiment. The tracking update rate of the Oculus Rift DK2, meaning the rate at which Oculustracking driver sends different position/orientation estimates to VR applications, is 1000 Hz.

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Hands-on: Oculus Link Makes Quest Feel Like a Native PC VR Headset

Road to VR

Announced yesterday, Oculus Link will allow Quest to play Rift games by connecting to any VR-capable PC. In our hands-on at Oculus Connect, the feature really does seem to deliver an experience that feels like a native PC VR headset. At launch, Oculus Quest only worked with its own separate library of content powered by the headset’s on-board mobile hardware. The post Hands-on: Oculus Link Makes Quest Feel Like a Native PC VR Headset appeared first on Road to VR.

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Oculus Announces Quest, The High-end Standalone Headset Starting at $400

Road to VR

Oculus today introduced Quest, the consumer version of the ‘Project Santa Cruz’ headset that the company first revealed way back in 2016. The headset is high-end standalone, meaning it doesn’t rely on a PC, but still manages to include the positional head and hand tracking that makes high-end headsets so immersive. Revealed today by Facebook CEO Mark Zuckerberg, Quest took a premier spot in today’s Oculus Connect keynote.

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Did Oculus Quest Pro’s Controllers And Specs Leak Online?

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Two screenshots appearing to show new Oculus controllers with onboard cameras instead of a tracking ring were posted on image sharing platform imgur. Unlike all Oculus Touch controllers to date, no infrared LED ring is present in these shots.

Mark Zuckerberg Teases Prototype Oculus VR Gloves


Oculus wants your AR/VR experience to not only be a 360 immersive visual experience that includes real time head tracking and full immersive audio during your VR experience, but would also include real time hand tracking as part of the virtual and augmented experience. This is most likely so Oculus can test the gloves immediately versus having to build the gloves and a tracking system at the same time. News Facebook Gloves Mark Zuckerberg Oculus Rift

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Oculus Quest Hands-on and Tech Details

Road to VR

Oculus Quest was the main attraction at Oculus Connect 5 this week. Following the high-end standalone headset’s reveal, attendees of the conference got to try several demos to experience the headset’s inside-out positional head & hand tracking, including in an ‘arena-scale’ setting. Oculus Quest (formerly Project Santa Cruz) is officially set to launch in Spring 2019, priced at $400. Quest ‘Insight’ Tracking.

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Lighthouse tracking examined


This is great news: it will allow me to port Vrui and all Vrui applications to the Vive headset and its tracked controllers in one fell swoop. But before diving into developing a Lighthouse tracking driver plug-in for Vrui’s input device abstraction layer, I decided to cobble together a small testing utility to get a feel for OpenVR’s internal driver interface, and for the Lighthouse tracking system’s overall tracking quality.

Oculus Quest 2 Review: The New King Of VR, If You Don’t Mind Facebook

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Find out in our Oculus Quest 2 review. Since buying Oculus six years ago, Facebook’s strategy for VR has been one of brute force. You could see it in the plan to give out Gear VR headsets for free, or pricing down the original Oculus Rift at an alarming pace.

Oculus Store Thanksgiving Sale Now On, Up to 50% Off Rift Games

Road to VR

Oculus dropped prices on several VR titles on their store for Thanksgiving with those prices likely to persist through the weekend until Cyber Monday. In addition to offering $100 in Oculus Store credit for every new Rift purchase from Best Buy, Amazon, and Microsoft (US), GAME (UK), Saturn (Germany), and FNAC (France), Oculus have provided some significant software discounts on the store, highlighted below: Dirt Rally – $40 (33% off) – a superb rally sim from Codemasters.

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Hands-on: Oculus Santa Cruz II Prototype & Controllers

Road to VR

Today at Oculus Connect 4, the company’s annual developer conference, Oculus revealed the Project Santa Cruz ‘Prototype 2’ standalone VR headset, including 6DOF motion controllers. Though the company announced another standalone headset today, Oculus Go, Project Santa Cruz is a different device entirely; it represents the company’s work on a high-end standalone offering (whereas Oculus Go aims for the low-end, more like Gear VR). Tracking.

How Facebook Built Oculus Quest, The Product It Thought Might Be ‘Impossible’


The Oculus Quest room scale standalone headset launched this week. Inside-out tracking was in the research phase and the idea of doing it on a mobile chip was thought impossible by many. Oculus Quest has been in the making for over three years now, but a product like it has been the general goal of Oculus for much longer. In a 2013 interview with Endaget , now at Oculus, Carmack even described this ideal headset as running a version of Android.

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Oculus Quest 2 Review Roundup

AR Insider

Oculus Quest 2 ships today to pre-order customers (we’re eagerly watching the door). To commemorate the device reaching consumers’ hands and heads, we’re reprising our recent review roundup (say that three times fast).

The Oculus Rift Can Now Run VR On Lower-End PC’s


Headsets like the Oculus Rift and HTC Vive alone will run you anywhere from $600 to $800 depending on your set up. Well, Facebook and Oculus heard your concerns and yesterday they took a pretty significant step towards a more reasonably priced VR future. So what suddenly changed that now the Oculus Rift doesn’t need such a crazy-powerful gaming rig to run? That kind of frame rate, head tracking, processing power, requires a powerful system to run everything simultaneously.

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Oculus Go, Mirage Solo, and Vive Focus Standalone Headsets Compared

Road to VR

In this article we compare three standalone VR devices which will be available worldwide this year: the Oculus Go, Lenovo Mirage Solo, and HTC Vive Focus. By integrating the processor, battery, and all the required visual, audio, and tracking technology into the headset, they provide the tetherless freedom of mobile VR in an optimised design that breaks free of the constraints of smartphones. Oculus Go – Value Oriented. Image courtesy Oculus.

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Modders Bring Half-Life To Oculus Go Via Quake’s Engine


Thanks to the efforts of open source developers and modders, you can now play the original Half-Life on your Oculus Go. The open source project QuakeGVR adds the Oculus SDK to a 2002 modification of the original engine. The developer of QuakeGVR stated they plan to bring the project to Oculus Quest – so hopefully you can play Half-Life on Quest too with full 6DOF head tracking when it releases. Put on your headset and launch the Oculus TV app.

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CES 2019: I Streamed PC VR Games To An Oculus Go With TPCast Air


It doesn’t turn them into totally standalone devices like the Oculus Quest or anything. So on the table next to a laptop I spotted an Oculus Go. Now since the Oculus Go isn’t a 6DOF headset and it only has one single 3DOF controller, there is only a very limited use-case for a device like this on that headset. What makes TPCast Air particularly exciting though, from a tech perspective, is that it will support the Oculus Quest as well.

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Oculus Go Successor With Finger Tracking A ‘Possibility For The Future’


An Oculus Go successor with finger tracking could be a “possibility for the future”, based on comments made by an Oculus leader in an interview with Adam Savage’s Tested. Oculus Go is Facebook’s $199 budget VR headset, focused on immersive media and experiences rather than active gaming. It was the first mainstream standalone headset released in May 2018 one year before Oculus Quest. Oculus Go finger tracking top stories

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Oculus Announces $300 Commercial ‘Go for Business’ Bundle, Pre-orders Now Available

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Oculus Go, the company’s recently launched standalone VR headset, is already on store shelves starting at $200 for the 32 GB version. Featuring 3 DOF head tracking and a single 3 DOF controller, the headset has a few clever design changes from the smartphone-driven Gear VR, including stereo speakers and both more space and dedicated spacer brackets for glasses wearers.

Oculus Update Adds Room-scale ‘Guardian’ Feature, Async Spacewarp and User Reviews

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In readiness for the imminent launch of Oculus’ ‘Touch’ motion controllers, the company have rolled out the new ‘Guardian’ feature, their version of SteamVR’s Chaperone VR boundary system for room-scale VR. SEE ALSO Oculus Touch Will Support 360 and Room-scale Tracking With Extra Cameras. Recently, Oculus confirmed that Guardian would be included in their SDK 1.8 SEE ALSO Developer Pushes Valve's Lighthouse Tracking to its Limits.

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OC4: First Oculus Go Games And Apps Confirmed


Oculus Go is Oculus’ surprise new standalone VR headset, offering three degrees of freedom head-tracking and control and launching early next year for $199. As explained during the Oculus Connect keynote today, Go will be ‘binary compatible’ with Gear VR, Oculus and Samsung’s mobile VR headset. Instead, Oculus said that “the best” of the platform would be coming to Go on launch day.

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Qualcomm Reveals XR2 Reference Design For Potential Powerful Oculus Quest Competitors


The company’s processors are at the core of both the Oculus Go and Oculus Quest VR headsets, though both systems from Facebook use relatively older and more affordable processors from Qualcomm. 2019’s Oculus Quest uses the Snapdragon 835 which was announced in 2017.

Oculus Quest Review: Facebook’s Standalone Savior Mostly Keeps Its Promises


Last Saturday I pulled Oculus Quest over my eyes, booted up Fast Travel Games’ Apex Construct and played until the battery was flat. In that time I had four instances of the device momentarily losing head tracking and two instances of the Oculus Touch controller tracking drifting or jumping unexpectedly. That said, the tough rubber strap can dig into the back of your head over time, similar to how the top of your head can hurt when wearing headphones.

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‘Lost’ From Oculus Story Studio Makes The Jump To Mobile VR As 360 Video


Today, Oculus is announcing that the groundbreaking virtual reality short film, Lost , is coming to the Samsung Gear VR. Lost originally premiered for the Oculus Rift and was clearly designed with the unique capabilities and limitations of that system in mind. For its debut on the less-powerful Gear VR headset, the project has been repurposed as a 360 video rather than a full, PC-powered, VR experience that allows for robust features like positional tracking.

I Played Beat Saber On Oculus Go With Two Controllers Using RiftCat


Want to play Beat Saber on Oculus Go or other low-end VR devices? Beat Saber Oculus Go? Here’s us playing it with the help of Oculus Go; the controller on the right is the standard Go remote and the one on the left is a first generation Google Pixel. I had to turn obstacles off because I couldn’t move my head and I had to turn failing off because, well, it was really hard even on Easy difficulty. Experiences Gaming Beat Saber Oculus Go RiftCat VRidge

Oculus Chief Scientist Predicts the Next 5 Years of VR Technology

Road to VR

The annual presentation at Oculus Connect by Michael Abrash, Chief Scientist at Oculus, is always a highlight of the company’s annual developer event, projecting a forward-thinking and ever inspirational look at the future of virtual reality. This time, at Oculus Connect 3, he made some bold, specific predictions about the state of VR in five years. The VR avatars coming soon to Oculus Home are primitive compared to what Abrash expects to be possible in five years.

Oculus Rift ‘Hybrid Apps’ Could Bring PC Modeling, CAD, and Animation Software To VR


For CAD, 3D modeling, or animation, seeing objects in 3D with head tracking could make it easier to visualize the end result and reduce the time it takes to create. So at Connect 5, Oculus announced “Hybrid Apps” as an attempt to help with this problem. To prove out the idea, Oculus partnered with Allegorithmic, the developers of Substance Painter (a 3D painting tool). Oculus VR Industry News Hybrid Apps

Hands-on: ‘iRacing’ Gets Initial Oculus Rift CV1 Support

Road to VR

We ported the support from DX9 into our new DX11 engine which was a large rewrite, but we also had to rewrite other large portions of it to work with the latest Oculus SDK. The sense of scale is immediate, due to the seamless head tracking and excellent stereoscopic 3D. Jump in a GT3 car, and you’re surrounded by a high-tech interior and roof over your head; it looks so convincing and substantial that you want to reach out and grab the rollcage structure.

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Titans Of Space Plus VR Review: Stellar Space Education On Oculus Quest


After more than six years of development driven by a single developer working in his free time, the launch of Titans of Space Plus on Oculus Quest is a match made in the heavens. Once those decisions are made, Drash lets the magic of head-tracked VR take over.