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The Future of Play: How Intel And The ESL Are Helping Bring Virtual Reality To ESports

UploadVR Between Realities podcast

While traditional eSports aren’t going away, many companies are building the foundation for a virtual reality subset. When you look at the gaming landscape, the only thing as “hot “as eSports is virtual reality. Newzoo forecasts global virtual reality and augmented reality will generate $569 billion by 2025.

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How Virtual Reality (VR) Helps Companies During the Coronavirus Outbreak

InstaVR

There are many use cases for VR during the global Coronavirus response, but here are the ones we believe companies and governments benefit the most from: Remote Employee Training with Virtual Reality Companies over the last several years were already accelerating their adoption of VR for employee training. Of course not. .

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HTC Invests $5 Million in VR Studio From Pixar and Lucasfilm Veterans

VRScout

HTC is continuing their commitment to invest heavily in the VR ecosystem and have their eye on one Oakland-based independent VR development studio. HTC is the company behind the Vive VR headset and have in past six months been investing heavily in initiatives to help grow the virtual reality space.

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HTC Invests $5 Million in VR Studio From Pixar and Lucasfilm.

AllThingsVR

HTC Invests $5 Million in VR Studio From Pixar and Lucasfilm Veterans HTC is continuing their commitment to invest heavily in the VR ecosystem and have their eye on one Oakland-based independent VR development studio. Read more here.

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Sixense Still Won’t Say When Kickstarter Backers Can Expect Their Rewards

UploadVR Between Realities podcast

The purpose of the campaign was to raise money for the STEM System : a third-party hardware solution capable of providing positional tracking and hand controllers to virtual reality headsets. ” Rubin steered me around his booth showing use cases for the STEM hardware. ” Tagged with: GDC , sixense , stem.

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Suffolk, Carnegie Mellon Universities Join Transatlantic VR Partnership

XR Today - Mixed Reality tag

The University of Suffolk is set to join a massive transatlantic research project in virtual reality (VR), it announced on Monday. Finally, Epic Games kicked off its Augmented Reality Center (ARC) with Oakland University Michigan.

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The VRScout Report – The Week in VR Review

VRScout

Now, he turns his eye towards virtual reality with Gnomes & Goblins , an original production from Wevr in partnership with Reality One. Despite this, Björk returns to the album via virtual reality collaborations with well-regarded developers and visual artists traveling the globe as Björk Digital.

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