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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

We talked with The Park Playground CEO Peter Vindevogel, who shared his thoughts on these myths and misconceptions, shedding light on virtual reality technology. An iteration of Unreal Engine (Unreal Engine 5) is already being used to develop applications for a range of VR devices.

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It’s like the Power Glove, but for VR

TechCrunch VR

The product combines hand tracking with haptic feedback to give the user a more hands-on approach to interacting with the virtual environment around them. Of course, when dealing with VR hardware, “cheaper” is certainly relative. It’s compatible with HTC Vive headsets, as well as Steam VR hardware.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

He also said that other OEMs are going to launch headsets with AVP-matching hardware for $1500 this year. Expanded tracking capabilities : Hyperion enables direct access to the Leap Motion Controller 2 stereo IR camera hardware, expanding its use to other computer vision tasks, like depth sensing, 3D scanning, and object tracking.

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#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?

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Mixing Realities: Behind the scenes of our HaptX Gloves Trailer

HaptX

Mixed reality (MR) filmmaking (not to be confused with mixed reality headsets) is a technique that super-imposes a real-world VR user into the virtual environment, creating an eye-catching blend of the physical and digital. LIV is a tool that merges game engine environments with green screen footage captured through a live camera.

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The VRScout Report – The Week in VR Review

VRScout

The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware. WILL WE HEAR FROM FACEBOOK’S SECRET HARDWARE TEAM SOON?

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

One of the things that blew me away was the photorealism that you guys have created of 3D models and virtual environments, of being in an airplane. We prefer the Unreal Engine to build all of our expenses of this kind. You mentioned Unreal Engine. There’s Unreal, and then there’s Unity.