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The VRScout Report – The Week in VR Review

VRScout

When the first consumer version of the Oculus Rift was launched in the spring, it was disappointingly bundled with a Microsoft Xbox controller – and we’ve eagerly been awaiting the native Touch Controllers. Now, the day is here, and the wait was… worth it? Want to dive deeper into the details? HTC VIVE LAUNCHES VIVE STUDIOS.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. As this year continued, I tackled different development areas (Tracking, Ergonomics, Haptics, Mechanical, Software, etc.) Image provided by Rob Cole).

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Exclusive: First-Ever Impact Reality Summit Announces 2020 Lineup

VRScout

The Impact Reality Summit—hosted by Kaleidoscope and Vulcan, and held at Vulcan’s Seattle Headquarters Jan. “This critically acclaimed and haptically enhanced virtual reality experience transforms you into a majestic rainforest tree. Selected projects will be in the running to win a combined $50,000 in development funding.

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2018 Highlights: Award-winning VR gloves, global customers, and a growing team

HaptX

We started the year strong, receiving the Lumiere Technology Award in January, alongside companies like Disney and Microsoft. This new industrial-grade system offers the most realistic haptics experience to date. It marks the first commercial availability of our industry-leading microfluidic haptic technology platform.

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Welcome to CadaVR: A Living Cadaver Laboratory on the Web

Leapmotion

Haptic feedback. Once we can simulate haptics, we can simulate what tissues feel like, both normal and pathological, as well as simulate what physiology feels like. Suitable haptics aren’t ready today, but we’ll be first in line when they are. This is the primary advantage a physical cadaver lab has over a virtual lab.