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AWE 2023 Is Right Around the Corner

ARPost

Following that is a “Fireside Chat” with Unity CEO John Riccitiello. a panel discussion with leading XR ethicist Kent Bye, HTC VIVE China President Alvin Graylin, WXR Fund Managing Partner Amy LaMeyer, and Creative Artist Agency ’s Chief Metaverse Officer Joanna Popper. with Nokia Head of Ecosystem and Trend Scouting Leslie Shannon.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Top news of the week. Image by Khronos Group). Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Header image by Khronos Group). OpenXR is now ready for prime time. More info.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

The New York Times distributes more than 1 million Google Cardboard phone VR viewers to subscribers with the launch of The Displaced , a 360-degree video project focusing on children driven from their homes by war. First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January.

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SVVR 2017: For Trailblazers, by Trailblazers

VRScout

Bye will be delivering a keynote at SVVR, as will Nonny de la Peña, CEO of Emblematic Group, Tony Parisi, Head of VR and AR at Unity Technologies, and Rikard Steiber, SVP of VR at HTC. “One thing you’ll notice is: it’s not super densely crowded at our events—that’s by design,” said Krantz. ’”. Enter: SVVR.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software. This is a watershed moment for VR-style headsets.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.

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