Remove Groups Remove Head Mounted Display Remove Simulation Remove Sony
article thumbnail

How Hollywood Has Predicted VR in Movies

VRScout

This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. Head mounted display (start of film) : Prototype model that appears to be a maskless football helmet with an array of sensors and circuitry strewn around the head.

article thumbnail

Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Another important consideration for simulator motion platform users is that motion compensation works really well on the lighthouse SteamVR tracking system, allowing for precise tracking without strange drifting or other motion-platform-related tracking errors creeping in. Super impressive stuff.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Study shows VR Could Improve Eyesight in Children

VRWorld

Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). The groups were changing on daily basis, after which the data was collected and finalized.

Study 65
article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yes!

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what’s happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point — courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training — and all of this technology has now switched together., Kevin: Yes!

article thumbnail

Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

And what's happened is connectivity, digital entertainment and interactivity have become understandable, controllable and repeatable to the point -- courtesy of the consumer game, mobile phones, courtesy of digital entertainment and simulation and training -- and all of this technology has now switched together., Kevin: Yes!

article thumbnail

The Curious Relationship Between DVDs and VR

VR Playhouse

One day, we will all regularly consume media through head mounted displays, just as we all watch television today. And to explain at least a small portion of this sudden success, I’m going to look at another piece of technology at the time, Sony’s Playstation 2. VR, of course, is a different beast, or so I tell myself.