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Oculus Enters The VR Eye-Tracking Arms Race With ‘Eye Tribe’ Acquisition

UploadVR Between Realities podcast

Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. ” The latter half of that mission statement is likely rendered moot now that The Eye Tribe has been acquired by Oculus. .” Recently, Google acquired a company called Eyefluence.

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What Made VR Gaming Highly Popular

ARPost

As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. VR In Gaming.

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The Crazy VR World of China Joy 2016

VRScout

From all-in-one mobile VR headsets to tethered head-mounted displays (HMDs) with hand-controllers that looked eerily similar to brands we already report on, one thing’s for sure, there was no shortage of VR and AR hardware on the show floor. Armed to the teeth with tethered Vives, backpack VR and 3D printed controllers.

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Best VR Headsets in 2018

VeeR VR

Oculus Connect 5 is taking place in a few days in San Jose, California on September 26-27th at the McEnery Convention Center. Last year, Oculus Go, a $199 standalone VR headset, has blown people’s minds. It is rumored that the Oculus team will spend a considerable amount of time discussing Project Santa Cruz at the event in California.

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A Brief History of VR

VeeR VR

It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications.

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How Hollywood Has Predicted VR in Movies

VRScout

Since the Oculus Kickstarter in 2012, VR has seen a revival on the big screen as it becomes a more affordable and accessible consumer device. This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. TRON (1982).

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Looking Back at Virtual Reality Over the Last 5 Years

UploadVR Between Realities podcast

As a side note, I’m so glad we collectively stuck with calling it head-mounted displays, and not something like “VR Helmet”, “VR Glasses”, or any of the other many attempts to call it something else. And then the Oculus Kickstarter happened. non-literal quote from head professor). Don’t have one yet? VR was here.