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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Historically, the technology has been used to collect information for scientific and business applications, such as market research and medical diagnostics. billion in the next four years, reports Bloomberg Technology.

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Oculus acquires eye-tracking startup The Eye TribeThe direction.

AllThingsVR

Basic examples of what the tech could do include auto-scrolling of text while reading or sheet music while playing an instrument, and the ability to pause or control a video player with your eyes while your hands are occupied. Car interfaces could benefit from the technology.

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SMI Talks Eye Tracking VR Applications & Foveated Rendering

Road to VR

It’s really an imperceptible difference that would allow mobile technologies to render higher resolution scenes, or potentially help make it more feasible to wirelessly transfer data to a desktop VR HMD. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset. LISTEN TO THE VOICES OF VR PODCAST.

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

This work led him to develop a patent pending technology for non-invasive facial expression monitoring using wearable technology. Charles published the first review of virtual reality for surgical training in 1994 and has an extensive background in research and the evaluation of new technologies.

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The VRScout Report – The Week in VR Review

VRScout

Recapping the top stories covered on the VRScout Report , a weekly live video show and podcast discussing the best in VR, hosted by Malia Probst. As the virtual reality medium is physically more immersive than traditional video games, the potential for this real world overlap is significantly higher. …and more.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

This type of data is already used to optimize video game design. Tobii showed its technology integrated with the popular multiplayer world Rec Room while SMI allowed me to chat with someone in Seattle as if he was standing right next to me. Social interaction in VR with current consumer technology is fairly awkward.

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FOVE Launches Pre-Orders For Eye-Tracking VR Headset FOVE 0, Starting at $549

Road to VR

It’s been a long road for FOVE , the creators of the eye-tracking VR headset that hit Kickstarter last summer, but today the company launches pre-orders for their first commercially available product, the FOVE 0. ” Check out the video below to get a better idea how simulated field-of-depth and foveated rendering work. .”

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