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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. Despite all the activity, AR/VR hardware remains relatively crude. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset.

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Eye-Tracking Group Tobii Plans To Invest $16 Million In VR By 2019

UploadVR Between Realities podcast

Tobii will continue to develop and supply new eye-tracking hardware and algorithms as part of its plans, which hopefully means it will be creating some of those solutions. Eye-tracking has a number of applications for VR, including foveated rendering and avatar replication, and can already been seen in upcoming headsets like the FOVE 0.

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90% of Chinese VR Startups Have Gone Bankrupt. Here’s Why That’s a Good Thing.

VRScout

And even the ones still in the game—including AlfaReal, Miido, and Storm Magic Mirror—have begun downsizing and delaying salary payments to employees. With notable exceptions, these are often companies producing cheap replicas of existing mobile hardware like Google Cardboard and Samsung Gear without any additional, unique features.

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CES 2017 VR And AR News Roundup: Everything You Might Have Missed

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Many of the biggest companies on the planet, from Samsung and HTC, to Facebook, Amazon, and Google, and even all the way to Ford, Mercedez, and countless startups, all gather in the desert at the start of the year to unveil the latest and greatest advancements in consumer electronics. Upload’s CES 2017 Predictions [ Link ].

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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A Work in Progress: Virtual Reality

VRScout

Games currently make up 76% of all virtual reality content. 50% of millennials expressed desire for VR headsets that hook up to a gaming console as opposed to a PC. As of January 2016, Google Cardboard has shipped over 5 million units. Stationary and interactive puzzle games. VR Consumption, 2016. million units in 2016.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

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Dinosaur kicking for $300 is certainly funny, but it’s also a great example of a broad effort by developers and hardware manufacturers to make virtual worlds more responsive to human behavior. New Tools For Game Designers. This type of data is already used to optimize video game design.